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MMOruki's Blog
PSO2 picture settings will no more be available
Published 10/08/20 by MMOruki [0 Comments]

The more likely situation based on info we have been given and PSO2 Meseta what we've seen in the trailer is classes will be different and consequently skill trees will not be exactly the exact same in NGS. For example the player in the trailer is viewed comboing assault rifle and sword. You are not likely to have a big set of level capped classes in NGS such as you do in PSO2, none of that is moving at all. NGS is going to get brand new classes and consequently brand new skill trees or differing progression elements entirely so naturally it"serves another purposes".

They have even said camos for weapons which"do not exist" in NGS can not be used which implies they have different plans for the accessible weapon choices in NGS. He skill tree system needed an overhaul anyway. It's rife with"you have to pick this or you totally f'd your tree up", and united with not having the ability to reset unless a particular event handout or paying to an additional, generates a a scenario where everyone needs to be the exact same construct. It's an illusion of freedom and there are very many ways to better balance a development system with legitimate progression options which truly help you distinguish your personality without making yourself legitimately inferior.

The more likely situation based on info we have been given and what we've seen in the trailer is classes will differ and thus skill trees will not be exactly the exact same in NGS. You are not going to have a really big set of level restricted classes in NGS such as you do in PSO2, none of this is transferring at all. NGS is going to get new classes and consequently new skill trees or differing progression elements entirely so obviously it"serves another purposes". They have even said camos for weapons that"do not exist" in NGS can not be used which suggests they have different plans for the available weapon choices in NGS.

It's rife with"you must select this or you totally f'd your tree up", and combined with not being able to reset unless a particular event handout or paying to an additional, generates a a scenario where everyone has to be the exact same build. It's an illusion of freedom and there are very many ways to better balance a progression system with valid development options that actually help you differentiate your character without making yourself legitimately poor.

Im amazed the way they gave emphasis to finger movements between outfits and materials LMAO. It's been a long running joke in this point between players. I started playing 5 decades back and it was an old joke then. And then in EP5 they gave one character specifically a cutscene especially focusing on their hand while they count down from 3 and then move their fingers, so they've known about this for a long time.Please note that the current PSO2 picture settings will no more be available following the engine update. Additionally, since DirectX11 will be encouraged and the recommended specs will be changed, perhaps it doesn't run on a PC that pso2 sales doesn't meet the system requirements.

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