2y ago  The Hub

@firmware_pimp

There is hard-core consensus cracking occuring on TRP right now. I remember some random going after me with "this is not a movement,

Agree when it comes to randos claiming this, but it boggles my mind when the likes of Whisper say the same.

I sure in the fuck am not motivated to invest time in this place in the name of nothing higher than quietly swapping notes within our own tiny circle.

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2y ago  The Hub

@RedPirate751 There is hard-core consensus cracking occuring on TRP right now. I remember some random going after me with "this is not a movement, we're just a bunch of idiots shit-posting field reports and copy-pasting pick-up material"

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2y ago  Tech Talk

@Desaint

@firmware_pimp

I would fuck this chick so hard brah.

I would cum inside her ass and then eat it out of it just to spit it back in her ass repeatedly.

1
2y ago  Tech Talk

@firmware_pimp It can be a very cool effect to zoom out this far when traveling between zones to give the large world scope. It can also look cool to toggle between these zoom levels. Maybe there are monsters afar that can be easily seen by toggling in instead of panning. That also opens up possibilities of variable fog of war that greatly increases the design space.

2y ago  Tech Talk

@destraht Hmmm interesting point about the zoom-level. The game is intended to be something like a beat-em-up.

Yeah this is meant as in-game footage. My thinking is that I wanted trees as cover, to trigger enemy aggro only when the player is visible.

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2y ago  Tech Talk

@firmware_pimp I like the art style.

It seems too zoomed out to make for a good interactive experience, but it would be great for exploring a large world that can at times be somewhat empty. It would likely need to zoom in for conflict zones.

I'm just wondering how this character is going to be walking behind the trees and in that world if this is meant to be game footage. Or is it a cut scene?

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2y ago  Tech Talk

Sacrifice scene

2y ago  Tech Talk

Look for some feedback and criticism for artwork that I commissioned for a game

3 2
2y ago  Tech Talk

@MentORPHEUS This episode is fairly interesting. Related: Geoff Hinton has come out with some concerns with AI, and I think he knows what he's talking about. Also, PJ Reddie, the developer of Yolo, basically quit research for similar reasons around 3-4 years ago.

I have some intimate knowledge of this field, maybe I will expand on this topic in a longer post.

1
2y ago  Conspiracy

@firmware_pimp Someone or something has been putting my comment posts at exactly 1 point. I'd watch a post slowly drop from 5-10 points down to 1 point and then just stay there only ever fluctuating between 1 and 2. It's happened many times in the last few months or so. This exact thing never happened before that.

The psychological point of that is to create complete alienation. This would be the most effective against people with a feminine mentality. Negative points says that you've struck a nerve somehow, and positive that your sentiment is echoed. A post being put at 1 and kept there would at surface level convey no information at all, which causes a feminine mind to panic due to it triggering the tribal abandonment instinct which states that if nobody is gossiping to you then you've been abandoned by the tribe.

The exact mechanism for this to be done via external tools is simply to continually apply downvotes just slower than the update duration of the caching servers so that it is never hit too hard. If it's being done internally then are countless ways to do it.

As a side note, one thing that used to happen a lot back in the days 10-15+ years ago is that a post would get hard slammed down to -40 points. They would always back off at that point. -40 was always the hard line. In particular this tactic seemed to mostly have been used by whomever was "protecting Jews". It was a crude cannon that conveyed too much information to be maximally effective.

I fairly recently encountered this hard -40 limit again when I wrote about how HR is not your friend (and the gayery of most office life).

In Conclusion: There are different tools used for different psychological objectives; 1) Highly negative means get the hell out of here because nobody likes you, 2) slightly negative means that you're unpopular and do not command any actionable consensus, and 3) no reaction flat-line means nobody even cares about you enough to bother (because you're an invisible maggot who should fake suicide to cry out for help). I suspect that we'll start to see more of the later 3).

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